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Risk of Rain 2: Hallowed Concepts

ROLE

Level Designer

COMPANY

Side​

 

RELEASED

2026​

ENGINE

Unity

 

PLATFORM

PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X and Series S, Google Stadia

RoR2-HC.jpg

GAME SUMMARY

The lessons of darkness and death, once contained to rumour and hearsay, are getting louder and harder to ignore. For those strong enough the hidden secrets of the N’tormat await you - Overcome powerful curses, strange new enemies, and deadly trials. But never forget for a moment...she is watching.

Fungal beasts stir in the fetid depths of the returning Damp Caverns. The villages of the Tenebrous Quagmire come alive with the gibbering of the Lynx Tribe. The sacred ground of The Lurid Basilica is filled once again with the chanting of Her followers. Explore new stages and more as two new Survivors in Hallowed Concepts.​

RESPONSIBILITIES

  • Collaborated with teammates to develop and refine multiple levels, characters, and items

  • Actively mentored and provided feedback for junior developers creating game content

Risk of Rain 2: Alloyed Collective

ROLE

Principal Designer​

COMPANY

Side​

 

RELEASED

2025​

ENGINE

Unity

 

PLATFORM

PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X and Series S, Google Stadia

RoR2_AlloyedCollective_Banner.webp

GAME SUMMARY
Lured, enslaved, and left to rust. The Alloyed Collective now stirs from the scrap of their fallen allies, driven by a singular purpose:
returning home. Master 2 new Survivors and descend deep into Petrichor V to take on the Alloyed Collective’s ultimate creation.​

RESPONSIBILITIES

  • Collaborated with teammates to develop and refine multiple levels, characters, and items

  • Actively mentored and provided feedback for junior developers creating game content

MEDIA

Gravity Goal

ROLE
Principal Designer​

COMPANY
Ghostpunch Games​


RELEASED
Cancelled​

ENGINE
Unreal 4

PLATFORM

PC, PlayStation 5, XBox SX, XBox S

GravityGoal-W.webp

GAME SUMMARY

Gravity Goal is a Third-Person Action Vehicle Sport set in a post-Singularity universe. This future sport in a cyber world can be thought of as Cyberpunk + Quidditch meets Hockey”​

RESPONSIBILITIES

  • Collaborating with teammates to develop and refine core gameplay systems for original intellectual properties

  • Managed design direction for 3C’s in gameplay

  • Creating and maintaining extensive documentation for high level designs and gameplay feature specs for both external partners and internal development

  • Coding and implementing key gameplay features using C++ & Unreal Blueprints

  • Actively mentoring and providing feedback for junior developers creating game content

MEDIA

Gravity Goal Front End Music Sample

Gravity Goal Alpha Trailer

Ascent of a Wizard

ROLE
Lead Level Designer​

COMPANY
Ghostpunch Games​


RELEASED
Cancelled​

ENGINE
Unreal 4

PLATFORM
PC, Oculus Rift

AOAW_00.webp

GAME SUMMARY

An often-funny, real-time, first-person, action/strategy game filled with too many dashes-and/or-slashes, where the player conjures spells, ascends to the top of a magic mountain and banishes the boss protecting it. You’ll be able to enjoy Ascent of a Wizard on your favorite console or your powerful PC, and it also works in virtual reality.

Ascent of a Wizard is a medieval-fantasy game set squarely in Middle-Uranus. While you might think this is an uncomfortable fit (a medieval-fantasy set on another planet) you will appreciate the variety it allows. For example, you will see traditional fantasy creatures along with alien variations like Space Orcs (Sporcs) and the Intergalactic Network of Trolls (Internet Trolls). Middle-Uranus is also overrun by marauding bands of parentheses (which are silent but deadly).

RESPONSIBILITIES

  • Managed and created tools for level design and tutorial generation

  • Added support for Keyboard and controller support without VR

Risk of Rain 2

ROLE

Design Support

COMPANY
Ghostpunch Games​


RELEASED
2020​

ENGINE
Unity

PLATFORM

PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X and Series S, Google Stadia

RoR2_DLC_Banner.webp

GAME SUMMARY

Escape a chaotic alien planet by fighting through hordes of frenzied monsters—with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.

RESPONSIBILITIES

  • Collaborated with teammates to develop and refine multiple levels and items

  • Actively mentored and provided feedback for junior developers creating game content

MEDIA

Borderlands 2 VR

ROLE

Technical Designer

COMPANY
Ghostpunch Games​


RELEASED
December 2018​

ENGINE
UDK

PLATFORM

PSVR, HTC VIVE

BL2_VR_Banner.webp

GAME SUMMARY

Virtually immerse yourself in the untamed world of Borderlands. Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion guns on a quest to line your pockets with loot.

RESPONSIBILITIES

  • Ensuring and verifying that all Borderlands 2 VR DLC content was optimized, viable and compliant with VR standards. This includes Captain Scarlett and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, Sir Hammerlock’s Big Game Hunt, Tiny Tina’s Assault on Dragon Keep, T.K. Baha’s Bloody Harvest, The Horrible Hunger of the Ravenous Wattle Gobbler, How Marcus Saved Mercenary Day, Mad Moxxi and the Wedding Day Massacre, and Sir Hammerlock vs. the Son of Crawmerax
  • Configuring and standardizing primary controls for the HTC VIVE and PSVR

MEDIA

Game Visuals

Borderlands 2 VR Launch Trailer

Death Is Not The End

ROLE

Technical Designer

COMPANY

TinMoon Studios

RELEASED

Cancelled

ENGINE
Unreal 4

PLATFORM

PC

DINTE_Banner-1.webp

GAME SUMMARY

Death Is Not The End is a third-person asymmetric multiplayer game that heavily features team-based survival in a dynamic world with procedural elements. Diverse monsters with unique abilities hunt humans as they band together to survive. Humans can find and upgrade equipment by performing various tasks found throughout the environment to power up and take down monsters.

At the beginning of each match, one player is converted into random monsters with the task of hunting and converting humans. Survive or become the monsters that prey on the weak!

RESPONSIBILITIES

  • Design and implementation of level, gameplay, animation states, combat, UI, VFX and SFX

MEDIA

Death is Not the End

They Live to Destroy!

ROLE

Technical Designer

COMPANY

High Voltage Software

RELEASED
August 2016


ENGINE
Unreal 4

PLATFORM

GearVR

TLTD_08.webp

GAME SUMMARY

TERROR! MAYHEM! SCIENCE! Towering monsters besiege mankind! Harness the diabolical power of super science to become the ultimate monster mastermind! Construct your secret island lair, and then conquer all who have ever opposed you with nefarious alien technology and an army of unspeakable horrors.

  • Create, upgrade, and personalize your own unique fiendish metropolis!

  • Collect and control 40 unstoppable monstrosities!

  • Raid and defend against opposition from around the globe for profit and glory!

  • Photograph your monsters in action to document your cruel path to total world domination!

 

You control them, and… THEY LIVE TO DESTROY!

RESPONSIBILITIES

  • Directed development of core pathfinding and animation systems

  • Design and implementation of AI Behavior Trees, UMG and character data

MEDIA

Game Visuals

They Live To Destroy! Launch Trailer

They Live To Destroy! Gameplay

Dragon Front

ROLE

Game Designer​

COMPANY

High Voltage Software

RELEASED
August 2016​

ENGINE
Unreal 4

PLATFORM

Oculus Rift/ GearVR

DF_00.webp

GAME SUMMARY

Dragon Front is a diesel-punk high-fantasy world where each spell cast, minion summoned, and fortification built is rendered in a fully-immersive virtual reality battleground that has yet to be experienced in a CCG.​

RESPONSIBILITIES

  • Additional design support with balancing and data entry

MEDIA

Dragon Front Launch Trailer

Dragon Front Gameplay

Damaged Core

ROLE

Level & Combat Designer

COMPANY

High Voltage Software

RELEASED
August 2016


ENGINE
Unreal 4

PLATFORM

Oculus Rift

damaged-core-robots.webp

GAME SUMMARY

The premiere first-person VR shooter built from the ground up for Oculus Rift. With a compelling 10+ hour campaign against the networked artificial intelligence known as the Core, you will be immersed in a war against robotic armies bent on destroying mankind to further their own evolution.

RESPONSIBILITIES

  • Design, implementation and optimization of Upward Mobility level, gameplay and combat

  • Design, implementation and optimization of End of the Line level, gameplay and combat

  • Developed within emerging technology space to create a compelling VR experience

  • Collaborated with a team of designers to flesh out high level story, characters and world

MEDIA

Damaged Core Launch Trailer

Damaged Core: Upward Mobility Gameplay

Damaged Core: End of the Line Gameplay

Phantom Dust

ROLE

Level Designer

COMPANY
Darkside Games​


RELEASED
Cancelled​

ENGINE
UDK

PLATFORM

XBox One

PD_01.webp

GAME SUMMARY

Phantom Dust is a third-person action/strategy game with elements of digital collectible card games. Taking place on a post-apocalyptic Earth, the unnamed player-character must interact with the few human outposts that remain, all of whom have suffered a form of amnesia, to understand what has happened to the planet.​

RESPONSIBILITIES

  • Designed and implemented level, gameplay and combat for multiplayer arenas

MEDIA

Phantom Dust Remake Gameplay

Borderlands: The Pre-Sequel

ROLE

Level, Mission & Combat Designer

COMPANY
Darkside Games​


RELEASED
September 2014​

ENGINE
UDK

PLATFORM

Playstation 3, Xbox 360, PC

BLPS_01.webp

GAME SUMMARY

Learn the story behind Borderlands 2’s villain, Handsome Jack, and his ascendance to power in this new game in the Borderlands series. Taking place between the original Borderlands and Borderlands 2, the Pre-Sequel gives you a bunch of new gameplay featuring the genre fusion of shooter and RPG gameplay.​

RESPONSIBILITIES

  • Design and implementation of Vorago Solitude and Eleseer level, missions, gameplay and combat

  • Developed top down UI maps for Vorago Solitude, Outfall Pumping Station, Tycho’s Ribs and Eleseer

MEDIA

Game Visuals

Borderlands: The Pre-Sequel Launch Trailer

Borderlands: The Pre-Sequel – Eleseer Gameplay

Borderlands: The Pre-Sequel – Vorago Solitude Gameplay

Ratchet & Clank: Before The Nexus

ROLE

Technical Designer

COMPANY
Darkside Games​


RELEASED
April 2014


ENGINE
Unity

PLATFORM

iOS, Android

RCBTN_Banner.webp

GAME SUMMARY

Ratchet and Clank: Before the Nexus™ brings the excitement of infinite running to the classic Ratchet and Clank™ franchise. Fight off Vendra and Neftin Prog as well as their assortment of evil minions, including the return of Thugs 4 Less!

RESPONSIBILITIES

  • Developed the design of modular tiling system and implementation within Unity

MEDIA

Game Visuals

Ratchet & Clank: Before The Nexus Android Gameplay

Sunset Overdrive

ROLE

Multiplayer Gameplay Designer

COMPANY
Darkside Games​


RELEASED
September 2014


ENGINE
Proprietary

PLATFORM

XBox One

Iggy_00.webp

GAME SUMMARY

An open world with no rules: only riots. Sunset Overdrive is an ever-changing open-world game set in the not-so-distant future. A catastrophic event has left your city overrun by mutants. While the majority perish or transform, you have learned to flourish. It turns out your calling isn’t picking up trash or serving food, it is mutant destruction. With an arsenal of kick-ass, overpowered weapons and a knack for traversing the city with hyper agility, its not the end of days for you. Your story has only begun.​

RESPONSIBILITIES

  • Worked alongside Insomniac Games to design and develop several unique multiplayer game modes for open world gameplay

MEDIA

Ratchet & Clank: Before The Nexus Android Gameplay

Aliens: Colonial Marines Stasis Interrupted

ROLE

Level & Combat Designer

COMPANY
Darkside Games​


RELEASED
August 2013


ENGINE
UDK

PLATFORM

PlayStation 3, Xbox 360, PC

stasis_Interrupted.webp

GAME SUMMARY

In the Awakening mission, Stone and Turk manage to arrive at the cryostasis section of the Sulaco, where they find Rebecca “Newt” Jorden, Ellen Ripley and Dwayne Hicks sleeping. While waking, Corporal Hicks watches a facehugger already attached to Ripley’s face. Three Weyland-Yutani PMCs enter the area and during the fight one of the corporates fires his weapon and grazes Ripley’s face-hugger, which bursts acidic blood that burns both her cryotube and the floor, causing an electrical fire and activating the ship’s alarm.

 

During the alarm Turk is knocked unconscious by one of the PMCs, who throws him inside Hicks’s cryotube. It closes immediately and is ejected out of cryostasis by the ship’s computer, along with Newt and Ripley’s cryotubes, sending them to Fury 161 inside an EEV. After killing the remaining PMCs and fighting several xenomorphs inside the vessel, Stone and Hicks escape the Sulaco using a service skiff craft and set course to Fury 161 to rescue Turk, Newt and Ripley, taking them two days to finally arrive.​

RESPONSIBILITIES

  • Designed and developed the Awakening mission, including level design, combat design and other core scripted elements from concept to gold master

  • Designed and prototyped gun range training module

MEDIA

Aliens: Colonial Marines – Stasis Interrupted – Awakening Walkthrough

Borderlands 2: Mr. Torgue's Campaign of Carnage

ROLE

UI Designer

COMPANY
Darkside Games​


RELEASED
November 2012


ENGINE
UDK

PLATFORM

PlayStation 3, Xbox 360, PC

BL2_DLC2.webp

GAME SUMMARY

Details needed​

RESPONSIBILITIES

  • Tactical Map work for Mr. Torgue’s Arena

MEDIA

Bor-Mr Torqgue image.webp

Game Visuals

Borderlands 2: Mr. Torgue’s Campaign of Carnage Trailer

Spec Ops: The Line Multiplayer

ROLE

Level & Technical Designer

COMPANY
Darkside Games​


RELEASED
June 2012


ENGINE
UDK

PLATFORM

PlayStation 3, Xbox 360, PC

SOTL_00.webp

GAME SUMMARY

A third-person modern military shooter designed to challenge players’ morality by putting them in the middle of unspeakable situations.​

RESPONSIBILITIES

  • Managed design, construction, scripting, optimization and balance of 3 multiplayer levels: Dockside, Crow’s Nest & Shipwreck

  • Collaborated with artists, programmers, and designers on creating game modes, sand avalanches, sandstorms, and level event

  • Created tactical maps for Strategy Guide

MEDIA

Spec Ops: The Line – Multiplayer Trailer

Spec Ops: The Line – Crow’s Nest

Borderlands: Claptrap’s New Robot Revolution

ROLE

Level Designer

COMPANY
Darkside Games​


RELEASED
September 2010


ENGINE
UDK

PLATFORM

PlayStation 3, Xbox 360, PC

CNRR_08.webp

GAME SUMMARY

Claptrap’s New Robot Revolution invites single-player and co-op fans back to try to suppress a deadly Claptrap revolution using one of four infamous vault hunters.

The foursome find themselves caught in the cross-hairs of a deadly civil war between the Hyperion Corporation’s well-armed armadas led by one of the most eagerly awaited characters in the franchise’s history – the cunning Interplanetary Ninja Assassin Claptrap.

As vault hunters, players must put aside their past differences with the Hyperion Corporation, namely the organization’s repeated attempts to wipe them from existence. For a hefty payday, they will join forces to help beat down the mechanical uprising and thwart the dastardly kung-fu expert, the Claptrap known as the Interplanetary Ninja Assassin.

RESPONSIBILITIES

  • Design and implementation of level, bosses, gameplay and combat for Wayward Pass level

  • Design and implementation of final M.I.N.A.C. boss

MEDIA

Game Visuals

Claptrap’s New Robot Revolution Launch Trailer

Borderlands: Claptrap’s New Robot Revolution – MINAC Gameplay

Reich: Downfall

ROLE

Gameplay Scripter

COMPANYUTV Ignition Entertainment

RELEASED
Cancelled


ENGINE
UDK

PLATFORM

PlayStation 3, Xbox 360, PC

RD_01.webp

GAME SUMMARY

In a dystopian future, you awake as an ambrosia-infused legacy of the Führer capable of using powers to manipulate and destroy the environment.

RESPONSIBILITIES

Designed and implemented scripted events, physics-based puzzles, and enemies into game environments

MEDIA

Game Visuals

Reich: Downfall Destruction Footage

Reich: Downfall Prototype Footage

ANTHONY ALEXANDER ALVAREZ

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© 2026 | Anthony Alexander Alvarez

 

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